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The tension is mounting...

The marketing department at HipHopStar Games is definitely "sold" on the idea of building tension. They think they can use stories to help build anticipation of new game releases. Super!

However, part of the marketing team still has at least one misunderstanding about how you build tension into a story with rising action. Can you identify which statement about tension is incorrect to keep them on the correct path?

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Data Storytelling Concepts

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