You can change me
Let's test out a prototype one-player version of Twenty-One. Your friend Alex is playerA. They are dealt two cards: the jack of clubs (J♣) and the ace of diamonds (A♦). They know the default implementation of the game has aces worth 1 point but they want it to be worth 11 so they can add their two cards together to get 21.
In this exercise, you'll code up this scenario. jackClubs (a val with a point value of 10) and aceDiamonds (a var with a point value of 1) are already defined.
Deze oefening maakt deel uit van de cursus
Introduction to Scala
Oefeninstructies
- Create a
varnamedplayerAand with the name Alex as a string literal as its value. - Change the point value of the ace of diamonds so it is worth 11 points, instead of the original value of 1 point it was assigned.
- Add
jackClubsandaceDiamondsto calculate the value of Alex's hand and print the result.
Praktische interactieve oefening
Probeer deze oefening eens door deze voorbeeldcode in te vullen.
// Create a mutable variable for Alex as player A
___
// Change the point value of A♦ from 1 to 11
___
// Calculate hand value for J♣ and A♦
println(___)