Implement few-shot learning for geometry
You're working with a technology company that's developing an educational platform for primary school science and maths training. They need their AI model to follow specific educational formats, and have asked you to use geometric shapes as a demonstration.
The boto3 and json libraries have been pre-imported.
Questo esercizio fa parte del corso
Introduction to Amazon Bedrock
Istruzioni dell'esercizio
- Complete the prompt by completing the definitions of the two shapes described, including the
"Shape"and"Description"labels.
Esercizio pratico interattivo
Prova a risolvere questo esercizio completando il codice di esempio.
# Add two more shape descriptions
messages = [
{"role": "user", "content": """Here are descriptions of geometric shapes:
Shape - Triangle. Description: 3 sides, angles sum to 180°. Seen in roofs.
Shape - ____. Description: 4 equal sides, 90° angles. Found in tiles.
____ - ____. ____: Round, no corners. Seen in wheels.
Now describe this shape: Hexagon"""}
]
request_body = json.dumps({"anthropic_version": "bedrock-2023-05-31","max_tokens": 100, "messages": messages})
response = bedrock.invoke_model(modelId='anthropic.claude-3-5-sonnet-20240620-v1:0', body=request_body)
response_body = json.loads(response['body'].read().decode())
print(response_body['content'][0]['text'])