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Simulation

You are implementing a house viewing simulation. To that end, you are creating ways to interact with different objects in the simulation.

Deze oefening maakt deel uit van de cursus

Intermediate Java

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Oefeninstructies

  • Write down the expected keyword for switching.
  • Enter the correct constant such that "Window" and "Wall" have the same behavior.
  • Make sure you don't go through default by using the proper keyword.

Praktische interactieve oefening

Probeer deze oefening eens door deze voorbeeldcode in te vullen.

class Interactor {
  public static void main(String[] args) {
    String object = "Wall";

    // Write down the correct keyword to allow for case switching
    ____ (object) {
      case "Door":
        System.out.println("You have discovered a new room");
        break;
      case "Fridge":
        System.out.println("The food is all yours");
        break;
      // Enter the correct constant to give the same behavior to Window and Wall
      case "____":
      case "Window":
        System.out.println("I can't go through that");
        // Make sure you don't go through the default case by using the correct keyword
        ____;
      default:
        System.out.println("This object cannot be interacted with");
        break;
    }
  }
}
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